Copyright Adam Schlosser

Copyright 2005 Adam Schlosser

Posted by Pip

TG8- Have That Kind Of Face

It would appear Death hasn't quite mellowed over time and seems a might bit more hostile and noticeably worse for wear after all the beatings. Missing a few eyes, shorter, fewer markings, and its fumes weren't even lethal. Fortune's head didn't even melt! All that energy siphoned off for Balance took its toll.

Long, Why do you hate me!? Review: Resonance of Fate- Be forewarned, this is a poorly explained game! I mean, it starts with two characters falling from a tower a mile high, heading to go splat on the ground below, but then suddenly jumps to "a month later" aaand they're both chilling on the couch watching TV with no explanation as to what happened. It only gets more confusing from there. Trying to navigate menus and find things you're looking for in them, trying to figure out the map, trying to find places you have to go, trying to figure out what to do, trying to figure out how to level up, and trying to understand the confusing mess that is the battle system is not a lot of fun. You pick things up mainly through trial and error. Oh, you can put a map piece here but not there. Ah, I have to go this way to advance the plot. Uh, I have no idea who those characters are or what they're talking about, but talking to them just completed my mission. The battle system is so poorly laid out and that you don't get a decent explanation without slogging through a slow and tedious mini-tutorial tucked away in the battle arena only makes it that much worse. Again, you'll figure out the basics but the why of it all and the important details don't come easily. The very basics you'll need to know are that blue damage is really easy to do to enemies but you can't kill an enemy with blue damage. Red damage is hard to do but red is how you kill things. The key thing is that once you do some red damage, it converts all blue damage to red damage so you can have one guy do a ton of blue damage and then have somebody do a little red damage and that turns into a lot of red damage. Except that many enemies have the ability to negate your damage and red damage won't turn blue damage into red damage by turning away from you so you have to use a Hero Action which lets you jump in the air and negate their negation but using a Hero Action takes away from your gauges and if you run out of those you go into Critical Condition where you can die because the enemies don't abide by the blue damage and red since all of their attacks are blue damage until they fill up your meter, which destroys a Hero Action putting you into Critical Condition where everything becomes red damage and you can't heal yourself or fight back. The game doesn't ramp up to this or explain it in bits, the very first battle you enter is like this and it is up to you figure all of this out on your own. Once you get to the first boss, you will likely wind up in a fetal position begging the game to just tell you what it wants you to do. The difficulty wildly fluctuates as you advance. It took me four or five lives to kill the first boss, but I smoked the second boss without losing a single Hero Action, but then in chapter 3, I had trouble just killing regular enemies. It's also not like you can just buy new items if you're in trouble either. At the end of chapter 2, I had bought all the best gun parts available and had the only defensive item possible through doing the quest but from there, there was nothing I could do to get stronger. If it weren't so poorly made, it would have been a really interesting game because it does many things that are refreshing to RPGs. It's not a fantasy setting, nobody is using swords and spells, it's one of the few times I don't mind the characters talking so much in battle because they're light and interact with each other so it sounds like they're having fun, and it uses religion as a story theme but not in the typical basis for mysticism and creatures but instead it uses religion as a social problem. The world it sets up is very interesting visually and story-wise, but the graphics are overcome with an abundance of brown so the game is a bit of a bore to look at. It features some good voice acting and intriguing, although wildly disjointed, plot points and side characters. In the end, this was all for naught because I had to give up at chapter 5. I was stuck on both routes available to me. The enemy blocking the path to the level was too strong to beat (yes, I couldn't even get to the level for a boss or something to beat me, I was stopped by a roadblock) and I couldn't even get to a town. To navigate the map, you have to place puzzle pieces you earn in battles and to get to this town either required a piece I didn't have and wasn't aware of or was just some brand new unexplained element of the game. I could place a piece that unlocked one of the squares to advance but the game wouldn't let me put it on the board. It satisfied all the requirements but the game refused to accept it. At that point, damn near close to tears from hate and frustration, I had to quit for my own sanity. It was taking me roughly 3 hours to beat each chapter and a quick search shows that the game has over 15 chapters. I wanted to like this game and it drew me in but to sink 45 hours into it even if the game made some kind of sense would be pushing it but each chapter was 3 hours of annoying, confusing, unintelligible mess where I was only having fun for a minute or two each hour. I don't think I have ever played a game so purposefully poorly made and spiteful of the player. This game should be taken on tours to every game studio on the planet and be used in presentations on how not to make a game.

Sins Committed: I don't want to talk about it. Just reading over the review makes me stressed out and mad.